Gold Attack List

Here are some attacks in Gold and Silver. Click on a move to see what Pokémon learn it.

Move Type Power Description TM/HM

Bubble

Water

20

Lowers target's Speed 10% of the time.

 

Bubblebeam

Water

65

Increases odds of lowering target's Speed by 10%.

 

Confuse Ray

Ghost

-

Confuses target.

 

Double Slap

Normal

15 x 2-5

Hits 2-5 times.

 
Drill Peck

Flying

80

-

 

Ember

Fire

40

Increases odds of Burning target by 10%.

 

Flame Curl

Fire

60

A powerful fire attack similar to Fire Spin..

 

Fury Cutter

Bug

-

The more times this move hits in a row, the more powerful it gets.

 

Growl

Normal

-

Slightly decreases the enemy's attack.

 

Growth

Grass

-

Increases Special Attack.

 

Gust

Flying

30

Somewhat weak attack.

 

Harden

Normal

-

Defense rise.

 

Holy Fire

Fire

100

High-power fire attack

 

Hydro pump

Water

80

Powerful water attack.

 

Leer

Normal

-

Lowers opponent's defense.

 

Leech Seed

Grass

Some

Sap HP from opponent.

 

Mirror Move

Flying

-

Repeats enemy's move.

 

Peck

Flying

30

Weak attack.

 

Pound

Normal

30

Like Tackle.

 

Poison Powder

Poison

-

Poisons opponent.

 

Poison Sting

Poison

-

Can poison opponent.

 

Quick Attack

Normal

35

Really quick.

 

Razor Leaf

Grass

+

Powerful grass attack.

 

Sky Attack

Flying

+

Two-turns, powerful.

 

Smoke Screen

Normal

Lowers accuracy.

 

Solar Beam

Grass

++

Two-turns, powerful.

 

Scratch

Normal

-

Weak, but better than Tackle.

 

Sleep Powder

Grass

-

Put to sleep.

 

String Shot

Bug

-

Lowers speed.

 

Stun Spore

Grass

-

Paralyzes.

 

Synthesis

Grass

-

Heals you by 25%.

 

Sweet Scent

Grass

-

Lowers Attack

 

Tackle

Normal

30

Generic.

 

Twin Needle

Bug

x2

Hits Twice.

 

Tail Whip

Normal

-

Lowers defense.

 

Vine Whip

Grass

o

Not that good.

 

Wing Attack

Flying

o

Moderate Flying attack.

 

Withdraw

Water

-

Increases defense.

 

Water Gun

Water

30

Weak water attack.

 
Move Type Power Description TM/HM

Absorb

Grass

20

Half of the damage done is added to your HP.

 

Acid

Poison

40

Lowers target's Defense 10% of time.

 

Acid Armor

Poison

-

Raises your Attack and Defense.

 

Aero-blast

Flying

100

Increases your Critical Hit probability.

 

Agility

Psychic

-

Doubles your Speed.

 

Amnesia

Psychic

-

Greatly raises your Defense.

 

Ancient Power

Rock

60

Raises your Speed, Special Attack, Special Defense, Attack, or Defense 10% of the time.

 

Attract

Normal

-

If target is opposite sex, 50% of the time it can't attack.

45

Aurora Beam

Ice

65

Lowers target's Attack 10% of time.

 

Barrage

Normal

15 x 2-5

Attacks 2-5 times.

 

Barrier

Psychic

-

Greatly raises your Defense.

 

Baton Pass

Normal

-

Automatically switches Pokémon. New Pokémon receives the Stats changes that were made to the previous Pokémon.

 

Beat Up

Dark

10 x A

A is the number of attacks against target Pokémon.

 

Belly Drum

Normal

-

Raises your attack to the extreme, halves max HP.

 

Bide

Normal

-

Absorbs damage for 2-3 turns, pays it back doubled.

 

Bind

Normal

15 x 2-5

Attacks 2-5 times, target can't escape while Bound.

 

Bite

Dark

60

Target will flinch 30% of the time.

 

Blizzard

Ice

120(!)

Increases odds of Freezing target by 30%.

14

Body Slam

Normal

85

Increases odds of target's Paralysis by 30%.

 

Bone Club

Ground

65

Increases odds of target's Flinch by 10%.

 

Bonemerang

Ground

50

After using this move, you can attack again.

 

Bone Rush

Ground

25 x 2-5

Attacks 2-5 times.

 

Charm

Normal

-

Lowers target's Attack.

 

Clamp

Water

35 x 2-5

Attacks 2-5 times, target can't escape while Clamped.

 

Comet Punch

Normal

18 x 2-5

Attacks 2-5 times.

 

Confusion

Psychic

50

Increases odds of Confusing target by 10%.

 

Constrict

Normal

10

Lowers target's speed 10% of the time.

 

Conversion

Normal

-

Changes your type to the type of one of your moves.

 

Conversion2

Normal

-

Changes your type so that you Resist opponent's attacks.

 

Cotton Spore

Grass

-

Greatly lowers target's Speed.

 

Counter

Fighting

-

Absorbs damage 1 turn and pays it back double.

 

Crabhammer

Water

90

Increases your Critical Hit probability.

 

Cross Chop

Fighting

100

Increases your Critical Hit probability.

 

Crunch

Dark

80

Lowers target's Special Defense 10% of time.

 

Curse

Ghost

-

Taught to a Ghost Pokémon, Curse halves HP puts a Curse on target.

 

Curse

Normal

-

Normally, Curse lowers your Speed but raises Defense and Attack.

 

Cut

Normal

50

Out of battle, cuts down trees.

 

Defense Curl

Normal

-

Raises your Defense.

 

Destiny Bond

Ghost

-

If used the move before you faint, target faints too.

 

Detect

Fighting

-

Use this to evade the target's next attack.

 

Dig

Ground

60

Your Pokémon goes down, opponent misses, you attack.

 

Disable

Normal

-

Disables target's last attack.

 

Dizzy Punch

Normal

70

Increases odds of Confusing target by 20%.

 

Double Edge

Normal

100

You receive 1/4 of the damage it inflicts on target.

 

Double Kick

Fighting

30 x 2

Always hits twice.

 

Double Team

Normal

-

Raises your evade.

 

Dragonbreath

Dragon

60

Paralyses target 30% of the time.

 

Dragon Rage

Dragon

-

Does 40HP damage to target regardless of level.

 

Dream Eater

Psychic

100

Only hits if target is asleep. You recover 1/2 damage inflicted.

 

Dynamic Punch

Fighting

100

Very low accuracy. If hits, target is Confused.

 

Egg Bomb

Normal

100

-

 

Encore

Normal

-

Forces target to repeat its last move 2-6 times.

 

Endure

Normal

-

Protects you from being KO'ed for one turn. Odds decrease after use.

 

Explosion

Normal

250(!!!)

You faint, but takes your opponent out with you.

 

Extreme Speed

Normal

80

This attack always hits first. If both Pokémon use it, the one with highest Speed goes first.

 

Faint Attack

Dark

60

This attack never misses, no matter what.

 

False Swipe

Normal

40

Strangely, this attack can't KO a target.

 

Fire Blast

Fire

120(!)

Increases odds of Burning target by 10%.

 

Fire Punch

Fire

75

Increases odds of Burning target by 10%.

 

Fire Spin

Fire

15

Attack continues 2-5 turns. Target can't escape.

 

Fissure

Ground

-

If hits, KO's target with one hit. No effect on Flying Pokémon.

 

Flail

Normal

-

Does more damage the less HP you have.

 

Flame Wheel

Fire

60

Burns target 10% of the time. Melts Frozen Pokémon.

 

Flamethrower

Fire

95

Increases odds of Burning target by 10%.

 

Flash

Normal

-

Decreases target's accuracy.

 

Fly

Flying

70

You Fly up high, your opponent misses, then you attack. Use on field to quickly visit the cities you've been in.

 

Focus Energy

Normal

-

Increases your Critical Hit probability.

 

Foresight

Normal

-

Increases your accuracy, decreases target's evade. Against a Ghost type, Fighting and Normal attacks will affect it.

 

Frustration

Normal

-

The more your Pokémon hates you, the stronger the attack.

 

Fury Attack

Normal

15 x 2-5

Hits 2-5 times.

 

Fury Swipes

Normal

18 x 2-5

Hits 2-5 times.

 

Pin Missile

Bug

2-5

Good attack, 2-5 times.

 

Rain

Water

-

Powers up Water attacks.

 
         
         

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